![]() ![]() Blockers are very enjoyable defenders, with denial-of-area or higher damage-inflicting moves meant to constantly disrupt enemy scorers like a fly forever buzzing around their ears. Scorers are usually faster and can carry more wumpas, thus scoring more at a time. Eight characters split across three classes are available at launch: scorer, booster, and blocker. The best CTR teams are those in which every teammate knows their role and can pivot to Plan B when needed.Įach team can be composed of whichever characters they see fit, which reliably results in rounds playing out differently each time. But the exciting chaos of CTR exists in this in-between space, and often even on the goals themselves. Moving them to a goal area will, after a moment, score them for the team permanently. ![]() To do this, players will spin over, slam onto, and slide into crates and loose wumpas all around the arena to collect them. The goal is to score 2,000 wumpa fruit before the rival team does. Though the game has just one mode at launch, it's designed very well. Enjoyably, the controls and feel of the game perfectly capture those of traditional Crash games, too, making it an instantly recognizable experience in one's hands. In Crash Team Rumble, two teams of four square off in platforming arenas that, at first glance, each look a bit like wide levels from a typical Crash game. ![]() ![]() On the contrary, Crash Team Rumble is a fun and surprisingly tactical PvP game, albeit sometimes held back by oft-seen growing pains of games-as-a-service. To some, that might sound like a myopic deathblow to a once-proud series. Once a single-player mascot platformer at the height of the genre's popularity, CTR takes the heroes and villains of Naughty Dog's, and later Activision's, series and reimagines it as a 4v4 multiplayer game with live-service elements. There are few games that serve as better examples of the industry's changing landscape than Crash Team Rumble (CTR). ![]()
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